Sketch-based Construction of 3d Models with Hierarchy Oeü@bullet\—' Oe'@bulletv Dennis Cosgrove Randy Pausch

نویسندگان

  • Dennis Cosgrove
  • Randy Pausch
چکیده

This paper presents a sketch-based user interface for constructing 3D models with hierarchical structures. A hierarchical model consists of multiple separate parts connected by joints, and a designer can animate the model by specifying the rotation angle at each joint. In traditional modeling systems, the user has to construct each part separately, and connect them one by one specifying the relative position of each part and the pivot (center of rotation) of each joint. Our technique is an extension of extrusion operation introduced in a sketch-based freeform modeling system called Teddy. Whenever the user extrudes the object, the system creates a new part and set pivot at the basis of the extrusion. As a result, the user can construct hierarchical objects easily without specifying relative position and pivot of a part explicitly.

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تاریخ انتشار 1999